Conditions apparentées | mat_artefact, mc_area_dont_leave, mc_base_cont, mc_def_advantage, mc_def_change_to_mechanics, mc_def_change_to_soldiers, mc_done_killed, mc_done_killed_by_reg, mc_done_no_people, mc_done_normal, mc_move_agressive, mc_move_dontcapture, mc_move_dontshoot, mc_move_through, mc_move_wait, mc_move_waitwp, mc_murder, mc_no_stop, mc_out_of_fuel, mc_pat_aggresive, mc_reg_area_to_guard, mc_reg_area_to_protect, mc_reg_buildings, mc_reg_expire_leaves_area, mc_reg_expire_stops_to_attack, mc_reg_ignore_fog, mc_reg_only_important, mc_reg_refresh_time, mc_reg_units_to_guard, mc_reg_units_to_protect, mc_retreat_area_people, mc_retreat_area_vehicles, mc_retreat_lives_people, mc_retreat_lives_vehicles, mcr_area_only, mcr_bui_limit, mcr_capb_area, mcr_capv_area, mcr_hum_area, mcr_hum_limit, mcr_repb_area, mcr_repv_area, mcr_safety, mcr_veh_area, mcr_veh_limit, mcs_Blank, mcs_Build, mcs_Fort, mcs_Fort_Upgrade, mcs_Mat, mcs_Parking, mcs_PosList, mcs_Strategy, mcs_Tech, mcs_Upgrade, mcs_Veh, mcs_armoury_pos, mcs_behemoth_pos, mcs_defend_pos, mcs_depot_pos, mcs_ext_pos, mcs_fact_pos, mcs_lab_pos, mcs_oilmine_pos, mcs_power_pos, mcs_sibmine_pos, mcs_teleport_pos, mcs_tower_pos, mcw_corpse_area, mcw_corpse_area, mcw_hum_area, mcw_hum_area, mcw_hum_hi, mcw_hum_hi, mcw_hum_lo, mcw_hum_lo, mcw_veh_area, mcw_veh_area, mcw_veh_hi, mcw_veh_hi |